

$800, significantly more expensive than the previous version, addressing the professional audience. In July 1991, the successor Animator Pro was released, with the significant improvement of allowing almost any resolution and color depth. Animator was then licensed to Autodesk, who published the software as Autodesk Animator.Īnimator was debuted at SIGGRAPH 1989, featuring a VGA graphics mode of 320×200 pixels with 256 colors. Jim Kent evolved in 1989 his software into Animator for Gary Yost's "Yost Group" for 80286 PCs with MS-DOS. Animator's combination of twenty tools multiplied by twenty inks, 3D 'optics,' unparalleled palette handling, custom fonts and many other useful features (such as its own internal scripting language POCO), put it many years ahead of better known animation tools of the time.Īnimator originates back to its author's Jim Kent earlier program Cyber Paint for the Atari ST. Unlike other DOS software from that time, Animator was not restricted by the 640 kilobyte conventional memory limitation as it utilized a DOS extender by Phar Lap.

Animator was particular strong in Palette based editing, effects (like Color cycling) and animations a favored technology in the time of indexed CGA and VGA graphics modes. Animator and Animator Pro supported FLI and FLC animation file formats, while Animator Studio also supported the AVI format. Animator Studio also had tweening features (transforming one shape into another by letting the computer draw each in-between shape onto a separate frame). Animator gave the ability to do frame-by-frame animation (creating each frame as an individual picture, much like Traditional animation).
